- Fe - Roblox Laser Gun Giver Script- Fixed
remote.OnServerEvent:Connect(function(player, mouseTarget) -- Set up raycasting parameters local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = player.Character raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
When the server parents a tool to a player's Backpack , Roblox automatically replicates that change to all other clients.
-- Define the laser gun model local laserGunModel = game.ServerStorage.LaserGunModel - FE - Roblox Laser Gun Giver Script-
Raycasting is the method used for “instant hit” weapons. Rather than firing a physical projectile that travels over time, raycasting draws an invisible line from the gun barrel to wherever the player is aiming. The first object hit determines the target.
-- Check if hit part has a humanoid (damage application) local humanoid = hitPart.Parent:FindFirstChild("Humanoid") if humanoid then humanoid.Health = humanoid.Health - 20 -- Deal 20 damage end remote
: The tool should contain a Handle part and a RemoteEvent (e.g., named "LaserEvent"). 2. Create the Giver Part
With the executor and script ready, a user would launch the Roblox game they wish to cheat in, open their executor, paste the script, and press a button like "Execute". At that point, one of three things will happen: The first object hit determines the target
A is a line of code that, when executed, inserts a "Laser Gun" tool directly into the player's backpack (inventory).
The potential for instant weapons might be tempting, but the costs are extremely high: