This error primarily impacts the PC version of the game during heavy-asset moments, such as the Los Angeles ("Cordis Die") campaign mission or high-round Zombies matches like Mob of the Dead. It triggers when the game's engine runs out of assigned RAM/VRAM addresses to process active game states.
Choose and navigate to the Compatibility layout tab.
: Restart the broken mission from the beginning to reallocate the memory clean.
Go back to the mission where you must choose between Harper and Farid. Change the Choice: Choose to shoot Harper instead.
Drop your resolution temporarily to or 800x600 to bypass the crash zone. 3. Change Compatibility Modes and Admin Privileges
Also find and set: seta r_gpuSync "0" (if present) seta r_multiGpu "0"
The error essentially means the game has . Game engines allocate isolated "pools" of RAM and Video RAM (VRAM) to store tracking data, script sequences, and asset states.
Toggle on and select Windows 7 from the menu. Check the box labeled Disable fullscreen optimizations .
After resolving the state pool error, keep these optimization habits in mind to prevent future performance degradation:
Type into your Windows search bar and open the panel.
Change it from Unlimited to or match your monitor’s native refresh rate (e.g., 144 FPS ). Apply the changes and restart the game. 2. Verify Integrity of Game Files (Steam)
Once both installers have finished, close them and try launching the game again. Additionally, of your system. Instead of clicking "Restart," choose "Shut down," wait a minute, and then turn your PC back on. A full shutdown can clear persistent background processes that a restart might leave running.
If the above does not work, the issue is often that the game is trying to allocate more memory than your current screen resolution allows in DirectX 9.
For the "Cordis Die" (Los Angeles) mission, some users found that hitting the Escape key during the car sequence with the President can prevent the crash. Technical Fixes for PC
2. The Campaign Story Rewind Fix (For "Cordis Die" / LA Mission)
This specific crash occurs when the game engine runs out of assigned memory slots ("state pools") to track game variables, render cutscenes, or process script instructions.
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