: Successfully striking a deal recruits the monster or grants passage through its territory. The Atmosphere and Creator Signature
In a typical monster-centric game, encounters trigger a turn-based battle or an action-RPG sequence. Negotiation X Monster flips this dynamic by treating speech, bartering, or psychological manipulation as the primary combat system.
The negotiation system is surprisingly deep, with multiple parameters influencing the outcome. Players must understand and manage their leverage, the monster's demands, and their own resources efficiently. The system feels responsive, making each negotiation tense and engaging.
The Negotiation X Monster -v1.0.0 Trial- By Kyomu-s offers a captivating experience that combines strategic negotiation with an imaginative setting. Despite the limitations of the trial version, it’s clear that the game has a lot of potential. The engaging gameplay, coupled with the unique concept, makes it a title worth keeping an eye on. Negotiation X Monster -v1.0.0 Trial- By Kyomu-s...
: The "deep paper" or trial version is intended to test specific psychological mechanics, focusing on the tension of choice and verbal strategy. Key Features of Version 1.0.0 Trial Developer : Kyomu-s.
Kyomu-s has a distinct visual style that fans will recognize instantly. The character designs are crisp, and the monster designs are varied and imaginative. The UI during the card battles is clean, ensuring that you can focus on your strategy without fighting the interface.
| Monster | Behavior | Weakness | |---------|----------|----------| | | Uses long pauses, awkward silence to make you crack first. | Hates structured breaks. | | Anger Ogre | Raises voice, makes threats, personal attacks. | Loses power when mirrored calmly. | | Circular Phantom | Repeats same points, never progresses. | Needs a written map. | | Fake-Exit Drake | Bluffs leaving, “take it or leave it” early. | Folds if you call the bluff cheerfully. | : Successfully striking a deal recruits the monster
As a "Trial" version, it includes a limited set of monsters and early-game scenarios to gather user feedback for the full release. Key Gameplay Elements Dynamic Dialogue:
The benefits of using Negotiation X Monster -v1.0.0 Trial- By Kyomu-s are numerous. Some of the most significant advantages include:
Unlike traditional fantasy RPGs where monsters are permanently slain, the creatures in this universe are highly intelligent, expressive, and driven by distinct primal desires. To advance through the trial's map, players must confront these monster daughters, withstand their unique attacks, and actively engage them in high-stakes negotiations to pacify them. Core Gameplay Mechanics Turn-Based Combat The negotiation system is surprisingly deep, with multiple
As of my latest knowledge cutoff (May 2025) and publicly available databases (Steam, Itch.io, vndb.org, DLsite), there is by this exact title. The naming pattern suggests one of the following:
Watch this playthrough of an experimental monster school game to see how indie developers utilize strange, text-heavy monster encounters: SCHOOL OF MONSTERS - Kyomu (JP Version / Demo) The Voice of Nick YouTube · 29 Jul 2020 To help give you more tailored information, let me know:
The trial version serves as a proof-of-concept for a system where "monstrous diplomacy" replaces standard battle loops.
Unlike traditional monster-taming games that focus on weakening creatures through combat, Negotiation X Monster flips the script. Victory is often achieved not by reducing an enemy's HP to zero, but by winning a battle of wits.