AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
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A few blue light reduction / screen dimming color matrixes for Negative Screen
Negative Screen Presets

Notes:

Aescripts Ft-uvpass Bundle V5.5.1a For After Ef... Jun 2026

In the world of post-production, time is the ultimate currency. Whether you are integrating a 3D render from Cinema 4D, Maya, or Blender, one of the most frustrating bottlenecks has always been the disconnect between 3D applications and After Effects’ native tools. How do you isolate a specific area of a 3D object without complex rotoscoping? How do you apply textures or effects that stick perfectly to a moving character’s skin?

: Provides parameters to tile, repeat, offset, and select textures, as well as an option to maintain the UV pass alpha channel. Legacy Support

Resolved minor UI scaling issues and crash bugs associated with high-resolution (4K and above) multi-channel EXR files. Practical Use Cases for Motion Designers and VFX Artists Instant Logo and Label Swaps

This bundle is a set of tools for Adobe After Effects, commonly used for in compositing (e.g., working with 3D renders that include UV maps, such as from Element 3D or Cinema 4D). The bundle typically includes: AEScripts ft-UVPass Bundle v5.5.1a for After Ef...

Creates 3D matte masks from a Position Pass (PPass/World Position Pass). This enables you to isolate specific 3D objects or parts of objects to apply effects to, without needing to re-render mattes from your 3D application. Why Use ft-UVPass v5.5.1a? 1. Unmatched Workflow Efficiency

: To avoid pixelation along texture edges, you must export the UV pass as a 32-bits per channel image file (such as a 32-bit OpenEXR). Lower bit depths like 8-bit or 16-bit will result in harsh stepping and broken textures.

Unlocking 3D Power in After Effects: A Deep Dive into ft-UVPass Bundle v5.5.1a In the world of post-production, time is the

Using the ft-UVPass Bundle on aescripts.com enables powerful "late-stage" creative changes.

The core of the ft-UVPass Bundle is its ability to interpret "UV Passes"—specialized image outputs from 3D software like Cinema 4D, Maya, or Blender that encode coordinate data into red and green color channels. By reading these coordinates, the plugin allows you to wrap any 2D texture or adjustment layer onto your 3D geometry with pixel-perfect accuracy.

For motion graphics artists and compositors working between 3D software (like Cinema 4D, Blender, Maya) and Adobe After Effects, the workflow can often feel disjointed. Making a minor texture change or creating a new matte—like selecting just the handle of a coffee mug—usually means returning to the 3D application, rerendering, and bringing the new assets back into After Effects. How do you apply textures or effects that

The bundle is composed of two powerful plugins that work in tandem to tackle specific compositing challenges:

This latest version of the bundle is optimized for modern workflows. Key features of ft-UVPass Pro and ft-PPass2Matte include:

Custom-built subsampling that replaces Adobe's standard function to prevent extreme slowdowns. ft-PPass2Matte

: This tool uses UV passes (or ST maps) exported from 3D software to map 2D textures directly onto 3D objects within After Effects.

 

Downloads:

negativescreen.liqube.conf (2 kB)  7 years ago
 

Links:

https://zerowidthjoiner.net/negativescreen